Chris Hargrove recalls the decision: Shortly after E3 1998, we looked at some of our goals for the game content and unfortunately, we realised that several of them, such as the use of huge outdoor areas, were pushing the Quake II Engineīeyond its limits. Within a few weeks of this E3 showcase, 3D Realms announced that it was switching to the Unreal Engine. This E3 presentation also revealed a sidekick: a babe sporting a chest even bigger than Duke's. With more locations than an interplanetary travel brochure, vehicles such as trucks and boats and footage of Duke perving at a Vegas strip joint, fans weren't disappointed. Fortunately, the feedback we got from the E3 demo showed that our approach was paying off. Our focus at that time was on making the most exciting gameplay and content possible, and the engine improvements were specifically designed to help our designers and artists do the best work they could. We'd only been working on the project for a few months by that point, but we'd managed to make quite a few engine improvements and create a decent amount of content as well. We showed the game at E31998 (in Atlanta)," says Chris Hargrove. The team didn't officially start the project until January 1998, when they were handed code for the Quake II Engine. When Chris Hargrove, now lead architect at Gas Powered Games (Dungeon Siege), arrived at 3D Realms (a division of Apogee headed by George Broussard) in the autumn of 1997 at the tender age of 22, DNF was still in prototype phase. ![]() So began the long saga of Duke Nukem Forever. Although this had nothing to do with Schuler's aborted project, the team decided to recycle its name. Development of another 3D Duke game soon commenced. Programmer Keith Schuler (who years later would be instrumental in the creation of Max Payne 2: The Fall Of Max Payne) began work on this side-scroller, only for it to be cancelled when his talents were required on Duke Nukem 3D's Plutonium Pak. ![]() Duke will climb chains, poles, ladders, walk hand-over-hand along wires and pipes, do mid-air flips and ride several vehicles, including a jet-ski and a Harley. We're using the same Duke model from Duke Nukem 3D and adding dozens of new frames. A side-scrolling platform game similar to the original two Duke games, but with better technology and graphics. According to an interview from that time with Scott Miller (honcho of Texas-based Apogee) on, the game was not intended to be a sequel: Rather, it was meant to be another episode in the life of Duke. What's the story behind Duke Nukem Forever's eternal development? Will the game ever see the light of the day? Should we even care about a cigar-smoking redneck in today's world of Far Cry and Half-Life 2? To find the answers to these questions, we must venture back to the misty recesses of the last millennium, to a development studio in the heart of the Lone Star State.Īlthough it wasn't officially announced until 1997, Duke Nukem Forever first reared its peroxide head in 1996. Seven years since its announcement and the world still hasn't had a playable sniff of this digital Sasquatch. This, people, is a delay of Wembley Stadium proportions, a vanished masterpiece reduced to conspiracy theories and whispered rumours on website forums. Now it's late 2004 and there's still no sign of DNF. Can't wait!"Į3 ends and the clock ticks once more. ![]() Whaddya gonna do? Save the world by yourself? Ooh, yes," yell the fanboys. Duke plays pinball, buys food from vending machines and kicks the ass of anyone who looks at him funnily.įinally, a voiceover poses a question to the attentive audience. There's our hero, hornier than a Viking hat shop, flinging money at strippers, sporting bazookas and mounting motorbikes. There's a breathtaking Las Vegas cityscape, the camera swooping in and out of casinos, dazzling explosions and grotesque creatures. And what a trailer it is! Pure Duke-ness seeps from every pore. After ogling this actor and his impressive assets, a crowd of assorted fanboys gather around a TV screen to chow down on a visual feast.Īfter four years of absence, Duke Nukem (sexist mofo, alien killer and all-round destructive lunatic) has finally returned - and here, at E3 2001, is a video for his long-awaited sequel, Duke Nukem Forever. Alongside this walking steroid are two scantily clad ladies who shake it' whenever their master commands. A meathead with dyed blonde hair wields a big plastic shooter at anyone who dares cross his path.
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